Professional sound designers on their favorite sounds of 2013
The crew of sound experts over at Designing Sound has put together a giant “best of 2013” post evaluating the year in sound – movies and television, video games, music, even field recordings and the sounds around them.
Gravity, which dominated people’s lists for its evocation of the vacuum of space, Dolby Atmos™ surroundyness, and heavy, stressed-out breathing:
The video game Final Fantasy XIV made Jack Menhorn’s list for its “super-sparkly and pleasant” UI sounds, and “surprisingly excellent voiced dialogue.”
Diego Stocco’s “Huge Coffee” impressed Doron Reizes, who said,
In less than one minute, this exemplifies the essence of sound design: active/engaged listening, a musical sensibility, fundamental application of physics, recording technique, editing, manipulation, and above all, experimentation (and patience) while doing all of the above:
Cormac Donnelly’s selections included the comprehension-cancelling reverb of the Manchester Art Gallery, which shows that, like a typographer who can’t help but see bad kerning, a sound designer’s finely tuned ears can be both a blessing and a curse:
The entire post is a fascinating look into the minds of people who create sound for a living, and well worth exploring.
User-Generated Content, The Original Form of Media
User-generated content (UGC) has always existed in our lives, from the first picture you ever took of a fancy meal at a restaurant, to the last selfie you took during your three week trip to Europe. Who knew that the hundreds of photos and videos in your camera roll could be of use to brands […] Read more
Make your videos rain with our weather overlay tutorial. No water needed.
If you have a project full of moody shots and pouring rain ahead of you, but the weather is bright and sunny? Don’t lose hope just now, there are a lot of options of how to make it rain from the comfort of your home (assuming you have the footage or you buy it – […] Read more
People No Longer Need Sound To Consume Video Content
How many times do you look around and everyone is on their phones? The 21st century is full of people consuming content, whether it’s on the subway, at work, or in schools. In this post we explore the topic of sound in media, which people have been choosing to live without. Ditching The Sound […] Read more